I've honestly never had hard timers become an issue in 1.4. They made all the timers much longer, and added escalating reinforcements as a "soft" timer to encourage you to GTFO before the "hard" timer comes into play and you just straight-up lose. I think Beagle would actually like it a lot more in its current form, but I doubt he's going to give it yet another chance at this point. Yep, LW2 is in a much better state, currently, now that 100% stealthing every mission is no longer the uber strat, or even particularly viable. Bahroo's been sitting on evav zones farming exp. So beags went back to long war 1, along with pubg apparently.įrom what I've seen recently, LW2 has some pretty long mission timers.
He had a 30min vid a few months back explaining that xcom2 and longwar 2 were just tedious, especially when the only way to get to the evac in 10turns is to yellow move the entire way. Itd be interesting if it did bring beagle back. It would be really fun if we had enemies that actually had personality, but we would never want that to change what XCOM is.” (Which is fantastic - I’ve been saying every game should borrow from the Nemesis system since 2015, but disappointingly few have.) “That’s definitely what got me thinking along these lines, though it ended up being pretty different. If this sounds similar to Middle-earth: Shadow of Mordor/War’s Nemesis system, that’s because Solomon says that game was the inspiration for the Chosen’s progression. What they’re really supposed to do is modify how you approach that Chosen, and then they change because they pick up a new strength.” Notably, those traits are exposed to you, so you’re never going to find out the hard way that the characters you brought aren’t going to be effective against the potential Chosen threat. So now you have to be like ‘Oh, I shouldn’t take any low-percentage shots against this one.’ Or, when their turn ends, they go into Overwatch immediately. “One of the interesting ones is that if you miss a shot against them they have a chance to return fire immediately. They might acquire Shadow Step, making them immune to reaction fire, or be able to spot any concealed unit in their line of sight, or a weakness to psionics or start taking double damage from explosives.
Allowed to run free, the Chosen will level up over time, gaining randomly selected strengths and weaknesses as they go.